The Rise of Tiamat

The Rise of Tiamat

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  • Create Date:2021-07-05 09:53:24
  • Update Date:2025-09-06
  • Status:finish
  • Author:Alexander Winter
  • ISBN:0786965657
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game
 
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment。 The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves。 From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil。 Succeed or succumb to the oppression of draconic tyranny。 Win or lose, things will never be the same again。
 


• The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience。 
• Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program。
• Adventure design and development by Kobold Press。

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Reviews

Taddow

This is the second part (and conclusion) of the Tyranny of Dragons campaign, which was the first official campaign released for Dungeons & Dragons 5th ed。 Like the majority of pre-made RPG adventures/campaigns it has a lot of good ideas but doesn’t really go that extra mile to make them great。 Below are some of the things I liked and some of the things I didn’t。 If I ever run this campaign, I’d have to do a lot of modifications to make it what I would consider a better experience。 Warning, some This is the second part (and conclusion) of the Tyranny of Dragons campaign, which was the first official campaign released for Dungeons & Dragons 5th ed。 Like the majority of pre-made RPG adventures/campaigns it has a lot of good ideas but doesn’t really go that extra mile to make them great。 Below are some of the things I liked and some of the things I didn’t。 If I ever run this campaign, I’d have to do a lot of modifications to make it what I would consider a better experience。 Warning, some spoilers follow!The Good:•tAn epic campaign idea with a suitably epic villain。 A cult that’s trying to bring Tiamat into the world- great idea! We’re talking Lords of Rings villain-level danger to the world here。•tAn evil so great and powerful that the Player Characters (PCs) will have to get various factions of Faerun to band together to stop it。 These factions might not all get along and have different or opposing goals, which makes this a great opportunity for intrigue and social/political interaction。 The campaign tries to address this by including rules where the PCs will have to negotiate, pledge favors, take actions for or to motivate various factions to join the cause。 These actions are tracked on a chart where the PCs will earn points from factions toward gaining their support but can also lose points from factions for helping out, or going against the wishes of a faction。 •tThe adventure acknowledges that the Cult of the Dragon will try to stop the PCs when they become aware of the efforts made to stop/interfere in ritual to bring Tiamat into the world and PC death could (and likely will happen), though it downplays this traumatic potential by saying the PCs could just be brought back by Raise Dead magic, which while I agree with this possibility, I also think that not making the Cult escalate their efforts to deal with this contingency is a disservice to the campaign’s description of a the cult being a powerful organization that can strike the PCs anywhere and deal with them, but doesn’t deal with the known use of Raise Dead magic。 I’m not suggesting TPKing the party every encounter, but only that encounters are played accordingly, if an encounter is supposed to be hard with potentially dire consequences, then that’s how it should be played and the PCs will (hopefully) adjust accordingly。•tThe epic battle at the end where the attack on the Well of Dragons to stop the ritual is a grand opportunity for that big battle where the PCs can direct the forces they allied together。 Tiamat’s stats are no joke and taking her on with just the party should prove to be a TPK。 I like how the campaign stresses that Tiamat is a god and the importance is in weakening her power by accomplishing goals that disrupt her presence/power on in the world and not just treating her as just a high CR monster for the characters to fight。 The Bad:•tThe council and the PCs’ efforts to get the factions to ally to the cause。 Great idea, but the mechanism as presented in the campaign is not good, and a bit lazy in my opinion。 I would go deeper with this section and have a limit on how many actions the PCs can attempt between every council meeting to gain allies to the cause。 I would also go further and come up with the option for factions (other than the PCs) to take on quests to gain allies to the cause and have the PCs influence which faction takes on the endeavor, and then (prior to knowing who ends up going) coming up with which factions will succeed or fail if sent on these quests。 To me this gives a better impression of a massive effort to deal with this threat, where the PCs are only one group amongst many trying to stop the plot。 The campaign as written seems like everyone is sitting around while the PCs are running around doing everything。 Make it a collaborative effort where the PCs are a faction of their own。•tThe Giants are a potential faction to be recruited, but only given a couple short paragraphs on making this happen。 It has been presented as a big deal regarding the Giants and Dragons having a huge ancient rivalry, but manifestation of a Dragon god in the world doesn’t seem to be that big of a deal to them。 I would think the Giants would be very interested and involved and the campaign should have built up a decent encounter to reflect this。•tThe lack of maps。 The PCs travel to these different places, but we don’t get any maps to show where these places are in relation to other places。 This could be valuable for visualization, setting up side encounters, rest stops etc。•tWhy are there no rules for using the divination pool in the Tomb of Diderius? I know the campaign states that using the pool will probably require some bad stuff to activate its power, but depending on the PC’s motivations, alignments, etc。, this might be an option they would want to explore for this campaign or for other campaign/personal quests going on。•tI didn’t care for the adventures dedicated to finding and confronting the two Wyrmspeakers, as they had no bearing on the ritual regardless of success or failure。 I felt they were just filler and would have been better if modified as adventures to gain faction support or some other goal that would have hinder the Cult of the Dragon’s goals or weakened Tiamat when summoned。•tI wish there was some more guidance on final battle in regard to how the enemy forces would react to an attack on the Well of Dragons and a simple timeline of events that would occur for the ritual and an attack。 。。。more

Louis Norton

This adventure has a pretty cool overall concept and sets up a number of interesting locations and roleplaying opportunities。 I think the production value was pretty good, generally higher than the preceding "Hoard of the Dragon Queen"。 I enjoyed reading through it and therefore rated it 4 stars, however there are a number of issues which should be noted before attempting to actually play this module。 First of all, it really seems like the writers were on a strict page limit; they tried to cram This adventure has a pretty cool overall concept and sets up a number of interesting locations and roleplaying opportunities。 I think the production value was pretty good, generally higher than the preceding "Hoard of the Dragon Queen"。 I enjoyed reading through it and therefore rated it 4 stars, however there are a number of issues which should be noted before attempting to actually play this module。 First of all, it really seems like the writers were on a strict page limit; they tried to cram in too many ideas for 96 pages and the later chapters in particular are extremely rushed。 There should have been a bit more text for the metallic dragons, as well as the final encounter area which was truncated to the point where areas didn't even get full descriptions。 The climactic battle is largely left up to the DM to define and control; details on encounters and the effects of allied forces are sparse。 Many online sources also indicate that the dragon battles early in the adventure are unbalanced。 If you are planning to use "The Rise of Tiamat", be prepared for a lot of work as a DM to flesh out the campaign and make it usable in your game。 。。。more

Jeff

This adventure is better than the first half (HotDQ) of the Tyranny campaign。 I would almost suggest that you just play this starting at level 8。

Lucas

This review has been hidden because it contains spoilers。 To view it, click here。 Lots of opportunities for the DM to expand certain chapters。 Althought it requires a heavy investment and knowledge to be able to do them properly because the many locations the adventure spans。 This can't be said for some episodes that are too short and do require improvisation and building by the DM。The foes sometimes they do get repetitive (always fighting dragonsoul, dragonclaws, etc)。 The main foe doesn't appear at all until the end and there's no much time for presentations, talking explai Lots of opportunities for the DM to expand certain chapters。 Althought it requires a heavy investment and knowledge to be able to do them properly because the many locations the adventure spans。 This can't be said for some episodes that are too short and do require improvisation and building by the DM。The foes sometimes they do get repetitive (always fighting dragonsoul, dragonclaws, etc)。 The main foe doesn't appear at all until the end and there's no much time for presentations, talking explaining why does sort of move-like thing。Episode 7 I thought it was really great as well as Episode 9。 There are other really good episodes as well。 The way Episode 6 in participlar plays seems to be repetitve with Episode 1 but it's ok。 Episode 5 I would have add it fighting against another wyrmspeaker in addition to the strike back。 Overall they are great and it's nice to have the players choose the order of the main episodes。 。。。more

General Greysorrow

This is a much better continuation of the adventure previously detailed in Hoard of the Dragon Queen。 The writing is better, the story seems to flow better, and overall, it seems far more like an actual adventure rather than a "book of kind of interesting ideas。"If I have a criticism, it's that the chapters aren't really organized in a linear progression, but more by "topic。" You will need to flip back and forth between them frequently as you run this adventure。 This is a much better continuation of the adventure previously detailed in Hoard of the Dragon Queen。 The writing is better, the story seems to flow better, and overall, it seems far more like an actual adventure rather than a "book of kind of interesting ideas。"If I have a criticism, it's that the chapters aren't really organized in a linear progression, but more by "topic。" You will need to flip back and forth between them frequently as you run this adventure。 。。。more

Oskar Ryan

this help me DM

Eric

Went through this once as a player, then bought and read it just for fun (having never read a D&D questbook before)。 It wasn't as detailed as I'd expected, which makes me think it'd take quite a bit of prep to DM。。。。 which makes the job our DM did more impressive。 On the whole, more fun to play than to read, but still pretty entertaining。 Went through this once as a player, then bought and read it just for fun (having never read a D&D questbook before)。 It wasn't as detailed as I'd expected, which makes me think it'd take quite a bit of prep to DM。。。。 which makes the job our DM did more impressive。 On the whole, more fun to play than to read, but still pretty entertaining。 。。。more

Frobeg Ochaeta

Great story, loved all the possibilities for adaptation it offers and the open ending is amazing。Tiamat is one of the best enemies and its power is made of the stuff of legends。Epic adventure, some parts were a little weak but nothing a little bit of DM magic can't fix。 Great story, loved all the possibilities for adaptation it offers and the open ending is amazing。Tiamat is one of the best enemies and its power is made of the stuff of legends。Epic adventure, some parts were a little weak but nothing a little bit of DM magic can't fix。 。。。more

Bret

At the risk of sounding like a troll and/or extremely negative, which is not my intent, I have to say that this is an excellent follow-up to Hoard of the Dragon Queen for a good RP DM。 It takes a bit of "on-the-fly" choices and it leaves HUGE openings for DM's to fill in massive areas for RP。 If your party is hack and slash, maybe try another book。 The setup for RP at the council sessions is brilliant! The loose info about towns and villages is great to mix in player backgrounds。 I'm going to be At the risk of sounding like a troll and/or extremely negative, which is not my intent, I have to say that this is an excellent follow-up to Hoard of the Dragon Queen for a good RP DM。 It takes a bit of "on-the-fly" choices and it leaves HUGE openings for DM's to fill in massive areas for RP。 If your party is hack and slash, maybe try another book。 The setup for RP at the council sessions is brilliant! The loose info about towns and villages is great to mix in player backgrounds。 I'm going to be able to work in backstories and side quests and everything my party loves about D&D with very little effort。 I do NOT understand any of the bad ratings on here, and in fact feel that a lack of imagination is the only reason for them (again, not meant as an insult even though I am aware it sounds like one)。 For someone like me that doesn't have a lot of free time, I need these campaign guides or no game would exist。 But I can still spend a few hours a week to weave a bigger tapestry of story。 I think this is the best 5e module I have read so far second only to Curse of Strahd。 。。。more

Christine Rains

I'm running this for my gaming group。 It's better than the Hoard of the Dragon Queen, but not by too much。 It has a couple of great dungeons, but otherwise, it railroads the players and denies them of actually being able to stop the rise of Tiamat。 I'm running this for my gaming group。 It's better than the Hoard of the Dragon Queen, but not by too much。 It has a couple of great dungeons, but otherwise, it railroads the players and denies them of actually being able to stop the rise of Tiamat。 。。。more

Eskil

This review has been hidden because it contains spoilers。 To view it, click here。 Jeg har et litt komplisert forhold til "Tyranny of Dragons", og særlig til "Rise"。 Den lover så mye, men den leverer så lite。 Likevel har den noen ordentlige gode og inspirerte deler。 "Hoard of the Dragon Queen" var strukturert rundt å følge sporet til dragekulten for å finne ut hva de har planlagt og å hindre dem i å samle en stor skattesamling de trenger for å påkalle den onde drageguden Tiamat。 Den er 100% på skinner, og blir litt lite variert, men den har også mange gode kapittel som første Jeg har et litt komplisert forhold til "Tyranny of Dragons", og særlig til "Rise"。 Den lover så mye, men den leverer så lite。 Likevel har den noen ordentlige gode og inspirerte deler。 "Hoard of the Dragon Queen" var strukturert rundt å følge sporet til dragekulten for å finne ut hva de har planlagt og å hindre dem i å samle en stor skattesamling de trenger for å påkalle den onde drageguden Tiamat。 Den er 100% på skinner, og blir litt lite variert, men den har også mange gode kapittel som første og siste kapittel。 "Rise", derimot, har en struktur som ligner mer på en vestlig RPG som f。eks。 Mass Effect。 På starten av boka blir karakterene introdusert til et råd satt sammen av de mektigste gruppene på Sverdkysten。 Denne gruppa har fire møter i Waterdeep, og mellom disse møtene må karakterene gjøre oppdrag for å finne ut informasjon om hva kulten driver på med, samt overbevise andre grupper om å bli med på kampen mot Tiamat。 I tillegg blir hver av de store maktgruppene -som forøvrig er alt for komplisert lagt fram- enten mer eller mindre tilbøyelige til å støtte heltene i kampen avhengig av hvilke valg du tar。 Hvis du får de tvilsomme trollmennene fra Thay med på laget blir de fleste gruppene sure på deg。 Problemet er at det ikke spiller noen rolle。 For når du kommer til slutten av boka og det er på tide å sette hardt mot hardt og stoppe dragekulten en gang for alle gjør det for spillerne ingen forskjell om de har med seg én alliert eller hundre。 Boka sier at jo jevnere forholdet mellom venner og fiender er jo bedre for spillerne。 Den gir forslag til hvordan du kan bruke de allierte på best mulig måte, men det påvirker ikke spillet på noen måte! Det eneste det gjør er å gi Dungeon Masteren mer å finne på for å gjøre scenen spennende! Hvis det ikke gjør det lettere for spillerne eller mer spennende for dem å få med grupper på laget har hele andre halvdel av eventyret vært fånyttes! For ikke å snakke om alle bait-and-switchene som skjer! I minst to oppdrag drar heltene på tur for å finne noen skumle artefakter, men begge er falske, så hva i Guds herlighet er poenget da? Hvis spillerne ikke kan gjøre noe for å påvirke historien kunne de like godt sett en film eller lest en bok!Det er så klart på sin plass å påpeke at Wizards of the Coast ga ut "Tyranny" før spillet var ordentlig "i gang", og det er ofte sånn at de første eventyrene ikke er kjempebra。 Men dette er rett og slett dårlig。 "Hoard" var ganske spennende å lese gjennom (til tider), men Rise var både rotete, meningsløst, og frustrerende。 Dette hadde vært kjempespennende som en tv-serie, men hvis det er en del av et spill som er 99% basert på spillerdeltagelse mislykkes den 100%。 。。。more

Rúnar

This review has been hidden because it contains spoilers。 To view it, click here。 This is a half-baked adventure at best。 Picking up where Hoard of the Dragon Queen left off (another terrible adventure), this one takes you through a series of encounters with dragons and cultists, punctuated by political manoeuvring。The last dungeon of the previous adventure was an ice cave featuring a white dragon。 The first dungeon of this adventure is an ice cave featuring a white dragon。 Two white dragons in a row is too many。The MacGuffin in that dungeon is "the Draakhorn", but it is no l This is a half-baked adventure at best。 Picking up where Hoard of the Dragon Queen left off (another terrible adventure), this one takes you through a series of encounters with dragons and cultists, punctuated by political manoeuvring。The last dungeon of the previous adventure was an ice cave featuring a white dragon。 The first dungeon of this adventure is an ice cave featuring a white dragon。 Two white dragons in a row is too many。The MacGuffin in that dungeon is "the Draakhorn", but it is no longer there。 This leaves the players feeling a bit cheated。 But then the next two MacGuffins are also wild goose chases。 The PCs are supposed to find some "dragon masks", but one of them is missing and the other one is a fake。This module is full of setups without payoffs and payoffs without setups。 As an example of the latter, one of the leaders of the cult of the dragon turns out to be the son of one of the minor NPCs。 This is supposed to be a huge reveal。 But it's an NPC the players don't care about at all, so it falls totally flat。The overall adventure is structured in such a way that every chapter begins and ends with a Council Session, where the players try to gain the favour of an overwhelming number of NPCs。 The idea is that for each NPC they get on the good side of, they get that NPC's faction to help in the final battle against Tiamat。 But the last chapter is only something like 4 pages long, and there's no discussion of the exact in-game effects of having a faction on your side。 Like if you get the good giants to join the fight, they engage the evil giants at the end。 But if they don't, what happens? The final battle is incredibly scant on detail like this。Several of the chapters are also just totally uninspired。 There's a mission to Thay to gain an alliance with that country, but that chapter is very short and has almost no detail。 Players will have no fun at all playing through that chapter。 It's paper thin。The character artwork in this book is also ugly。 I can't show this stuff to my players and expect them to take this seriously。All in all, this feels like reading somebody's half-baked campaign notes that they wrote while fully baked and high AF。 。。。more

Harriet

Very good starter game for new players, but you need to add your own flavour to this campaign as a whole or you are just going here and there and that's it。 Very good starter game for new players, but you need to add your own flavour to this campaign as a whole or you are just going here and there and that's it。 。。。more

Edgar

Interesting adventure, shall be used as a sandbox for better results, my players loved it tho!

Ανδρέας Μιχαηλίδης

Though an improvement on the Hoard of the Dragon Queen, the whole treatment of the Cult of the Dragon, Dragons in general, as well as the Forgotten Realms is still too dumbed down for my taste。 The campaign is more a of a glorified series of dungeon crawls, with planned achievements and goals which affect the Big Boss Fight (TM)。 It is good that after getting the structured Dragonklnd theme out of their system, the developers started leaning (a bit) heavier on the world building and (at least tr Though an improvement on the Hoard of the Dragon Queen, the whole treatment of the Cult of the Dragon, Dragons in general, as well as the Forgotten Realms is still too dumbed down for my taste。 The campaign is more a of a glorified series of dungeon crawls, with planned achievements and goals which affect the Big Boss Fight (TM)。 It is good that after getting the structured Dragonklnd theme out of their system, the developers started leaning (a bit) heavier on the world building and (at least tried to) follow in the footsteps of what made good stories in D&D games。 。。。more

Heider Carlos

It's a good adventure, everyone love dragons, but I think it lacks motivation in the first half。 It's a good adventure, everyone love dragons, but I think it lacks motivation in the first half。 。。。more

Eric

Sequel to the Hoard of the Dragon Queen。 Higher level with larger plots that cover the history of Faerun。

James Bowman

An improvement on Hoard of the Dragon Queen, though the result is only good rather than great。 The chapters are better integrated with the overall storyline, and they try harder to make the players' actions important to the plot - however, there are still issues with railroading。 The details on factions and the chapters on winning their favor make for an interesting angle, although I would have preferred a more chronological placement of those chapters。 The "dungeons" are interesting and well-th An improvement on Hoard of the Dragon Queen, though the result is only good rather than great。 The chapters are better integrated with the overall storyline, and they try harder to make the players' actions important to the plot - however, there are still issues with railroading。 The details on factions and the chapters on winning their favor make for an interesting angle, although I would have preferred a more chronological placement of those chapters。 The "dungeons" are interesting and well-thought-out, with the ice one being my favorite - although the wizard's tower is notable for how old-school it feels。 The final battle is a bit disappointing, as it seems kind of bare-bones, leaving it up to the DM to make it truly epic。 (B) 。。。more

Christopher G Kluver

This review has been hidden because it contains spoilers。 To view it, click here。 Unfortunately not as strong as Hoard of the Dragon Queen。 The council was a good idea but had too many npc's to keep straight。 The fights started well but got a bit stale and one of the maps had 5 foot hallways。 The final battle is anticlimactic if you keep Tiamat from getting free but too hard if she does get free。 Could have used something like the sounding of the draakhorn to announce the start of the ritual releasing Tiamat。 It would have given a better sense of urgency and made allies more Unfortunately not as strong as Hoard of the Dragon Queen。 The council was a good idea but had too many npc's to keep straight。 The fights started well but got a bit stale and one of the maps had 5 foot hallways。 The final battle is anticlimactic if you keep Tiamat from getting free but too hard if she does get free。 Could have used something like the sounding of the draakhorn to announce the start of the ritual releasing Tiamat。 It would have given a better sense of urgency and made allies more useful without making the party insignificant。 。。。more

Jonathan

Loses 2 stars for not providing required information in the book for unique monsters/NPCs in the adventure, requiring a separate PDF download。 Unacceptable!

pookie

Read full review here: http://rlyehreviews。blogspot。co。uk/20。。。Please reshare。 Read full review here: http://rlyehreviews。blogspot。co。uk/20。。。Please reshare。 。。。more

Kurt Vosper

Good new adventure for the new rules of D&D。

Nick。 Hashbrowns

This adventure story line is useful for any Dungeon Master who does not have time to come up with their own story。 However there will still be some preparation pregame。 I still think it is best to come up with your own campaign,simply because you can tailor you story to your own characters。 And that is one of the most flawed thing about premade adventures, they aren't necessarily the best for you players。 But this game is made without encounters pre-made, and the book recommends that you tweak t This adventure story line is useful for any Dungeon Master who does not have time to come up with their own story。 However there will still be some preparation pregame。 I still think it is best to come up with your own campaign,simply because you can tailor you story to your own characters。 And that is one of the most flawed thing about premade adventures, they aren't necessarily the best for you players。 But this game is made without encounters pre-made, and the book recommends that you tweak the story line slightly, it is also not linear。 there are many unscripted things for the DM to fill in for his players。 The book could be recommended to anyone who enjoyed the previous story in the series "Hoard of The Dragon Queen" or people who are looking to run a game without much prep。 。。。more

Kiel Chenier

Here's my illustrated review of The Rise of Tiamat。 http://dungeonsdonuts。tumblr。com/post。。。 Here's my illustrated review of The Rise of Tiamat。 http://dungeonsdonuts。tumblr。com/post。。。 。。。more

Bert Janssens

A great mix of roleplaying opportunities, enormous battles and exploration but only for experienced DM's。The Rise of Tiamat constitutes enormous work for the DM as a lot of preparation will go into the different sessions of the council of Waterdeep, the different motivations of the factions, how the actions of the heroes are perceived by the different factions etc。。。I've only read the adventure。 I think it will be great fun and keep your players busy for months A great mix of roleplaying opportunities, enormous battles and exploration but only for experienced DM's。The Rise of Tiamat constitutes enormous work for the DM as a lot of preparation will go into the different sessions of the council of Waterdeep, the different motivations of the factions, how the actions of the heroes are perceived by the different factions etc。。。I've only read the adventure。 I think it will be great fun and keep your players busy for months 。。。more